Podcast: Play in new window
Welcome back to Star Wars Beyond the Films!
This week the guys are joined by William Devereux from We Talk Clones to discuss video games, motion control, and story telling through games.
Nathan eats his words with a side of Nerf.
Mark’s an “old school gamer”? Oh… he means “couch potato”.
Nathan breaks down the three main systems and their individual motion control set ups.
We have the Wii!
We have the Ps3 and the Xbox 360!
Nathan explains the exhaustion of motion control, and THANK the maker for the breaks cut scenes provide.
Could Knights of the Old Republic 1 and 2 ever work in a motion controlled world?
Mass Effect 3 was brought up, with it’s integrated motion control/voice control technology.
All hosts seem to enjoy the Force Unleashed’s use of Telekentic abilities.
Voice commands could change how we interact with our games. Imagine a Battlefront or Rogue Squadron game where you give your squads commands with your voice!
Or a version of Knights of the Old Republic for the Kinect!
Kinect blends sound and motion controls, and opens the doors to many great game possibilities.
Your hosts discussed Kinect: Star Wars and its many aspects, as well as plot.
As with all things Star Wars, perhaps Star Wars Kinect isn’t aimed for you. The hosts explore what that means. You can’t please 100% of the fans 100% of the time.
They explored the stories behind Kinect Star Wars.
Mr. Potato-Windu seemed to get no love in his Kinect rendering, whereas Yoda looked spectacular.
What are your favorite Star Wars video games and why? And, would your pick of favorite games change if they were made for different systems?
Part two of this episode will be coming soon!
Enjoy this episode of Star Wars Beyond the Films!