Monthly Archives: October 2012

Fantasy Flight’s X-Wing Miniatures Game Review

I am a huge Star Wars fan. In terms of time, energy and money… it is my number one hobby. But, if I were to have another hobby, it would definitely be board games. I have always been a gamer, but somewhere along my path of growing up I moved a little bit away from video games and into board games. Epic, 60 hour RPGs just seem exhausting to me now, while sitting around a table for 20-60 minute sessions with friends is a lot more appealing. There are many types of tabletop games, and I generally enjoy all of the ones I try. The one genre I had not really given a shot until Celebration VI was the tabletop miniatures game.

You can imagine that I had been counting down the months to the release of, and reading all of the news I could find about, Fantasy Flight’s X-Wing Miniatures game. I had been around enough miniatures/tactics games to understand the basic setup. I will start at the beginning.

For a detailed look at what’s included in the starter set and initial expansions, check out Nathan Butler’s unboxing series at the Star Wars Beyond the Films Facebook page!

So, my best way to define the type of game you are getting with X-Wing is that it is a tactical warfare, board game… without the board! This means that a huge focus of the game is figuring out on your own how you will navigate around the playing area, which is just a 3′ x 3′ square. Not only is this a cool way of simulating space, it draws you into thinking: “What would I do if I were the starfighter pilot?” Right away, just like an actual starfighter pilot, you are anticipating your opponent’s move and hoping you can get where you want to be before the other pilot gets to where he or she wants to be! Moving around proves to be the most exciting part of the game and the one that requires the greatest amount of strategy.

The game has some actions that get thrown in but, with one exception, I find them to be pretty boring. Most of the actions rely on modifying the dice to improve your chances in your attacks and blocks. Because these actions are fairly easy to use for almost every turn, and most players use these actions the same way, it does not seem like they really impact the game in a significant way. The exception to this is the amazing Barrel Roll technique, which is unique to the TIE fighter units. This move isn’t dice-based and, instead, helps you move your TIEs into optimal positions by allowing you to move left and right in addition to the standard forward moves.

There are also pilot cards and ship upgrades and these can have a drastic impact on the game. Each team usually starts with a certain number of building points to spend on ships, pilots and upgrades. Obviously, with some pilots and upgrades being more powerful, they will cost more build points to use. As would be expected, a Luke Skywalker X-Wing with an R2-D2 upgrade is nearly unstoppable!

 Pilot cards help you customize your fighter team.

This takes me to the two sides of combat. In true Star Wars fashion, we have Empire vs. Rebellion. The Empire’s TIE fighters are developed for high-maneuverability swarming. They have low health, but more movement options. The X-Wings, on the other hand are designed to be tanks. With shields, they can absorb more base damage and are less vulnerable to critical hits. But, a big factor to keep in mind is that when building your teams, you can usually have around 2 TIE fighters for each 1 X-Wing on the field. This creates interesting combat mechanics in smaller games, but based on initial playing, seems to really bring things out of balance in larger scale combat… more on this later.

Let’s talk a little bit of strategy.

Because the TIE fighters are more numerous and more maneuverable, the goal is to close in and swarm an X-Wing. TIEs are often able to use their barrel rolls at close range to stay outside of an X-Wing’s firing arc while maintaining their own ability to fire on the Rebels. Being able to close in early and dance around an X-Wing will often bring victory to the Imperial side.

An X-Wing, on the other hand, is able to use its superior firepower to take down TIEs pretty efficiently. While the X-Wing strategy is far less clear or obvious than the TIEs, I have found that my most effective games are when I can keep a distance and close as slowly, and directly, as possible. This leads to a strategy where I try to approach slowly, getting as many shots in as I can before I am swarmed and then I try to break away as soon as I can to put some distance between myself and my tailing TIEs. Then I repeat the process. With good rolls, I can sometimes take out a TIE fighter during my opening volleys.

With that basic setup, I can say that the core set is incredibly well balanced and fun to play! Having the two TIEs take on the one X-Wing leads to fun matches that are pretty unpredictable. Like any game, the luck of the dice can really skew the results and I have seen that work in both sides’ favor. This would be my strongest complaint about the game: sometimes one really lucky roll ends the game before it feels like it has even begun. I have started experimenting with house rules that would increase the durability of the ships, but it is hard to do that in a balanced way because the Empire gets two ships for the Rebels’ one.

The Basic X-Wing starter set.

Another complaint, which I have gathered from reading online forums, is that in large scale battles, the Imperial team seems to be too powerful for the Rebels to stand a chance. Being able to flood the board with TIEs seems to be the winning strategy because no matter how powerful you make an X-Wing, it cannot stand up to being in the targeting range of, say, 6 TIEs during one turn. On the smaller scale of the 3 ships provided in the basic starter kit, though, the teams truly seem balanced to me.

With those complaints aside, I really have to say that I have enjoyed this game a great deal. I have played with several people and have yet to find someone who walks away unsatisfied. Some players enjoy the combat tactics, some enjoy the spatial dynamics and EVERYONE enjoys moving X-Wings around and saying “pew-pew”! It’s a game that is complex enough to keep a strategy gamer interested in the long run and is simple enough to teach to my mom in one sitting.

Hands down, the best aspect of the game is how well it captures the spirit of Star Wars. Being a huge fan of the X-Wing series, it is easy to put myself in the mind of Corran Horn or Wedge Antilles while playing. Guessing my opponents’ moves, having to discipline myself to certain strategies, looking for the moment to break away and surprise an opponent: All of this exists with the game and makes me feel like I am in a great space battle!

Who hasn’t dreamed of piloting the Falcon?

I am looking forward to experimenting more with the existing, and upcoming, expansions. What fan wouldn’t be excited to throw the Falcon and Slave I into the mix!?

Overall, I would recommend this game to anyone who enjoys Star Wars and enjoys strategy and tactics games. If you pick up a copy of the game, share your opinions and your battle stories in the comments below.

-Mitchell Hanan

Insurrection Inside Iziz: “Front Runners” Review

The Clone Wars Season 5 Episode 3 Review

Hello and welcome back to another The Clone Wars review here on the Star Wars Report! This review is will be reaching you after the next episode has already aired, so this will be a good opportunity to look specifically at what will be important for The Soft War that aired just a few days ago. So, let’s dive into the episode and find out what worked, what didn’t, and what has changed over the course of the arc so far! This review is about the episode Front Runners, where the rebels test their tactics inside occupied Onderon, trying to gain enough momentum to free it from Separatist rule.

A War on Two Fronts ended with the rebels infiltrating the capitol city of Iziz, planning on taking the fight to the droids. This episode begins with the rebels doing just that, and continues throughout most of the episode. During all this, they keep bringing up the need to gain the people’s support, which seems to become the main issue for the next few episodes. If you remember last week I talked about introducing the fine line between revolutionaries and terrorists, and now by watching the episode, I thought it was very cool how they handled it. They’ve infused the two to be one and the same. The fine line between what these rebels are, terrorists or revolutionaries, depends entirely on how they are viewed by the people of Onderon. It creates not only a conflict between the rebels and the Separatist government, but also a political struggle between the new king, and the old one. Who can better gain the will of the people when the two forces are colliding in the streets of Iziz?

Since we were introduced to those political struggles in the episode, we were also introduced to the former King Denup, as well as the new king. Hearing just the perspectives of Denup as opposed to the king’s almost typical totalitarian king type personality made it a little more interesting than the usual discussions with Separatist leaders. Denup was able to sum up the ideals of the episode nicely, making most of his views about the “will of the people” on deciding who wins, rather than personally objecting to the new king’s rule out of rage, or even accepting total defeat.

Most of the ongoing character arcs such as the situation between Lux and Ahsoka were not in the forefront of the episode, but there’s really one thing I would like to point out. I liked seeing that Anakin was relating with Ahsoka, and showed that he understood what she was feeling by offering his wisdom. Ahsoka has grown so much as a Jedi that it’s rare that we see the Jedi teacher in Anakin much anymore when on a mission with his padawan. It also shows that there’s still room for Ahsoka to develop and learn. I sure hope there are more moments like these in the season, it worked very well.

Lastly, I have been loving the designs for the people of Iziz. They have a very Roman feel to them, especially with Rash. Nothing says supreme ruler like designing a character that looks like Caesar. Random thought: the rebels really stood out compared with all the citizens, which was quite odd. You would think they’d be spotted immediately as rebels since they’re the only ones wearing armor on a planet where the civilians all wear a similar type of non-armored clothing. Even if the droids can’t distinguish them, the citizens should probably be able to.

And that’s going to wrap up this review! All in all, I liked the episode; it built on some cool things that we’ve never really delved into before here and there, but overall I felt like not enough major events happened that really impacted the story arc. I know this is a week late, so looking at the other episodes we’ve seen so far in this arc, what do you guys think of Front Runners in comparison? Let us know by leaving a comment below! Thanks for reading, and may the Force be with you…always.

-Ryan Zasso

Ryan Zasso first entered the Star Wars fan community in early 2010 with the podcast Fanboy’s Guide to the Galaxy. Interested in doing Star Wars related writing, he began writing for the Star Wars Report in 2011.

https://twitter.com/TheOneZasso

 

X-Wing Omnibus Vol 3 – SWBTF #43

Michael A. Stackpole, Thrawn, Barron Fel, and more, Star Wars: Omnibus: X-Wing Rogue Squadron, Volume 3, on the next Star Wars Beyond the Films. YOUR Star Wars discussion podcast! YOUR ticket to the EU!

This week true believers, Beyonders, Fanboys, Fangirls, respected aliens around the galaxy, The Defender of the EU; Mark Hurliman, and your EU Guru; Nathan P. Butler, sit down to discuss the third and final volume of the three volume Star Wars Omnibus: X-Wing Rogue Squadron series. Strap in and tighten your crash webbing, Mark’s piloting and likes to turn the internal compensator down to zero! Star Wars Beyond the Films is setting off on another rapid-fire trip to a galaxy far, far away!

Jumping right in with a few announcments, we have a winner of the Star Wars 2012 Del Rey Convention Exclusive Sampler Contest! Congratulations to lucky winner: Drew Nick.

Nathan’s new Webisode series, From the Star Wars Library has launched.
Mark’s new column on The Star Wars Report: Expanding Story Opportunities.

This episode covers the issues collected in the the Star Wars: Omnibus- X-Wing Rogue Squadron Vol. 3: (Be sure to check out the links for some epic cover art)

It’s no secret that this is the volume of the Omnibus series both host most enjoyed. The rise of Ysanne Isard, Barron Fel’s defection, Sate Pestage’s fall from grace, and an X-Wing comic not collected?! (Relax- it’s just not in THESE Omnibi)

Art and story blow away the tone set in the first two omnibi. There is more dialog in this one issue than any other, allowing for more character development this time around. The guys also discuss payoff, and whether you need to have that payoff to have a satisfactory story? Thinking along the lines of Star Wars: Invasion’s recent “satisfactory ending” the hosts wonder if Fel’s plot will ever be picked back up. They hope so, or at least some editor at Del Rey has it on their wishlist.

With so much going on in the show, it’s difficult, nay impossible, to capture it all in the shownotes. You’ll just have to listen for yourself. You be the judge.

Looking to buy it?
Dark Horse Comics
Barnes & Noble
Amazon

Once again, your dynamic duo cover entirely too much Rogue Squadron action in their ONE hour, but don’t worry, give it a go; you’ll laugh, you’ll cry, you might even get a little education on the EU while you’re at it. But no matter how you slice it and dice it, you’ll be having another adventure Beyond the Films. So sit back, hang on, enjoy the show, and may the Force be with you!

Email:         SWBeyondfilms@starwarsfanworks.com
Facebook:   http://www.facebook.com/swbeyondfilms
Twitter:      twitter.com/#!/SWBeyondFilms

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One Year Later- TWL #34

Join Karl and Jason as they celebrate their one year anniversary of the Wampa’s Lair podcast! They roll out the stormtrooper helmets so the Ewoks can play the drums and they even have Figring D’An and the Model Nodes to close out the evening! So sit back, relax, and listen in as your hosts talk about all the great memories they’ve already made in their first year of podcasting as well as talk about what it is about Star Wars that makes them so passionate!

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Expanding Story Opportunities

Across the Expanded Universe we’ve had some great stories, and more to the point, we’ve had some great story opportunities arise over the years. But occasionally some of these potential stories never bear the literary fruit that they should. Sometimes it’s a throw-away line, or a reference in a Role Playing Game source-book, or an Essential Guide. No matter how it came to light, at the end of the day there are still some great stories waiting to be told! Here are just a few examples.

The Iron Knights

First appearing in works like Star Wars Missions 14: The Monsters of Dweem, the RPG supplement “Alien Encounters: The Shard“—Star Wars Adventure Journal 15, The New Essential Guide to Droids, Droids, Technology and the Force: A Clash of Phenomena (Hyperspace Article by Abel G. Peña), and the Jedi Academy Training Manuel, the Iron Knights, we learn were trained by the Sunesi Jedi Master Aqinos. Aqinos was later exiled from the Jedi Order for teaching these Force Sensitive Shard how to use the Force. And here I thought only Sith dealt in absolutes…

Now what is a Shard? Well the Shard are natives of the planet Orax, and are a silicon-based species. They appear as irregularly faceted cylindrical crystals varying in size, and can grow to about thirty or forty centimeters in length. Signals that indicated thoughts would pulse through them giving off a faint glow of light inside their bodies.(Think glowing crystals) The Shards were incapable of movement on their own, but somehow Aqinos figured out that they could be placed in special droid chassis if properly modified. Most notably he used Juggernaut war droids, FLTCH series droids, and Uulshos Justice droids models for their artificial bodies.

After Aqinos discovered Ilum, one of the first Force Sensitive Shards, he trained her and her twelve offspring in the ways of the Force. Their first presence on the Galactic Scene was almost their last; after coming to the aide of Jedi Master Mace Windu during the Arkanian Revolution in 50 BBY, The Jedi Council, was horrified upon learning that Aqinos had taught inorganic crystals about the Force, they felt that the Shard could not truly understand a concept like the Force. Aqinos was then excommunicated, taking his Iron Knights with him.

After hiding on the planet Deem for something like 70 years, the Iron Knights were once more discovered by the Jedi Order. Only this time it was Luke’s New Jedi Order, a group of students used clues that had been provided by Luke’s ex-girlfriend Callista Ming. The reaction to the discovery of the Iron Knights this time was a much more friendly and welcoming one. The Iron Knights were accepted into the New Jedi Order with open arms some time around 13 ABY when Luke Skywalker asked Aqinos and his Iron Knights to join his Order and help him rebuild the Jedi.

They would later even fight during the Yuuzhan Vong invasion, and were targeted with extreme prejudice by the Vong Warriors. After all; they were both Jeedia, AND Droid abominations!

The Iron Knights then have been in the background of events from the New Jedi Order on. Imagine these characters showing up in an arc of Invasion. (when it ever returns) Or if the New Jedi Order had more standalone novels set in the NJO time frame. (Hey… it COULD happen) These characters would have a intriguing story arc all to themselves. Heck even with the little we know now I’m impressed. One fell to the dark side during the war with the Yuuzhan Vong. A dark side using droid of chaos. But even with what we have been given, there is a story here that has never really been chronicled in a mainstream EU Novel. Yet.

Padawan Knights: Solo Twins- First Class

This next one we will try to tackle from a chronologist stand point. The Junior Jedi Knights series (about Anakin Solo and Tahiri Veila) is set around 22 ABY (After the Battle of Yavin), which is followed by Anakin’s older Twin siblings having their own series entitled Young Jedi Knights, which set around 23 ABY. While both series started in the year of 1995, the Young Jedi Knightseries was published in June and the Junior Jedi Knights followed in October. So while both projects were known, what wasn’t was WHEN exactly these two stories are set. They were close, but the timeline shows that they fell under different years. 22 and 23 ABY respectively. What is most notable for the use of this ponder is what can be found on the second page of Chapter One of the Junior Jedi Knights: The Golden Globe:

“When Anakin turned eleven years old his parents agreed it was time for him to attend the Jedi academy. Anakin showed too much ability to be kept at home. When Jaina and Jacen returned from their time at the academy, his parents agreed to send their younger son there to study. Leia wouldn’t have been able to bear sending all of her children to Yavin 4 at one time. She would have missed them too much. Jaina and Jacen had now returned. It was Anakin’s turn to leave.”

I’ve gone ahead and highlighted the parts of that passage that stand out to those paying attention to the grander picture of the EU timeline. Anakin being the youngest of the Solo children, it makes sense for him to be the last to go to the academy. The catch is that his series is also set before his older siblings own series of books. Meaning that Jacen and Jaina’s FIRST official attendance of the Academy has yet to be chronicled. For now we know it was NOT in Heirs of the Force. Even Heirs to the Force gives you the impression that the Twins had been there for long enough to have settled in. We just assumed that it was for that trip to the academy, now we learn that they have been their before attending. Who did they meet the first time? What did they do? Logically it stands to reason that there is story potential here waiting to be mined.

The FINAL Legacy

When the Star Wars: Legacy comic series ended at issue #50 many felt that couldn’t be the end of such a epic era. That too many plot-lines were left wide open and unresolved. When Dark Horse Comics later announced Legacy: War, many felt that their suspicions had been correct, and that they were getting one final arc to wrap up everything that had occurred in the comic series before. But one legacy was left behind. One legacy’s story was never satisfactorily wrapped up in the conclusion. One Legacy still needs told; that of Hondo Karr.

This Mandalorian Warrior-turned Imperial Stormtrooper-turned Rogue Squadron pilot-turned Mando-again had an interesting journey in the Legacy comics. in 127 ABY while fighting alongside his Mand’alor Chernan Ordo in the Battle of Botajef, Yaga Auchs, another Mando turned turncoat betrayed his Mando’ade. Left for dead, Karr took armor from a fallen Imperial Stormtrooper and impersonated an officer in the 407th Stormtrooper Division.

After joining up with Joker Squadron, a Stormtrooper unit in the 407th, Karr immediately noticed a savagery from the Sith commanders, most notably when Darth Maleval order’s Karr’s commanding officer to kill his own brother as a twisted test of loyalty. When Cassel refuses Darth Maleval executes both brothers. Karr becomes enraged, and makes an attempt to kill Maleval, unfortunately for Karr, Maleval is a Sith, and has full command of the Force. But more unfortunate for Maleval, Karr’s earned friends among Joker Squadron, and fellow Joker Anson Trask shoots Maleval in the back. Karr leaves, but since his fellow Jokers covered for him, the official reports indicate that Karr had died in the Battle of Borosk.

After this Karr found his way to the Galactic Alliance Remnant, and soon becomes a member of the infamous Rogue Squadron. After a series of successful missions as a Rogue, Karr leads a mission to smuggle Mon Calmari refugees from the planet Napdu. It’s here that he comes across his former wife, Tes Verec. After squaring things up with his wife, he decides to leave Rogue Squadron, and the two set off together to find and eliminate the new Mand’alor Yaga Auchs.

And that’s it. He appears in 4 issues, one issue shy of having his own arc. Further, his story was left out of the Legacy: War arc, and currently there are no plans to go forward past Legacy: War in the timeline. But as I just pointed out- there SHOULD BE.

Even if it’s a one shot.

When Jedi Orders Meet

This time we will look at a couple examples of the Old Jedi Order Jedi who meet up with Luke’s New Jedi Order, and the story potential therein. I’ve said for a while now that one of my favorite EU Characters is the mighty K’kruhk, and like him, there are a couple other Jedi who have made appearances in the Legacy comics’ end of the timeline, even if they’ve not made it into the books yet. And then there is that case of the one Jedi whose meeting of the New Jedi Order has already happened, as chronicled in the series of the same name. (NJO)

Lets start there, and work back. Vergere. The one time Jedi, and later one of the biggest scapegoats ever presented, in an attempt to justify Jacen Solo‘s corruption, all happening off page. The only thing in the books we have to go on is a Sith’s truth… And we know how far we can trust a Sith… Talk about a character who went so wide of what was presented, we NEED a book to make her make sense again! I know many who would cringe at the mention of her name. Others who wish she’d have been more that what we originally saw in the NJO books. No matter what; there is potential for more character development as well as a great tale!

Now recently Star Wars: The Essential Reader’s Companion mentioned that Author Troy Denning had created a 27 page outline entitled The Vergere Compendium in preparation of the Legacy of the Force story. It outlines Vergere’s master plan to transform Jacen into a Sith. It even has explanations of all her previous appearances with detailed commentary on her overt actions and subtle implications

What it doesn’t do however is come across well in the story, what we get leaves fans of the book Star Wars: The New Jedi Order: Traitor feeling the characters they love have been drastically changed. It has left many fans feeling like she was retconed into a Sith just to justify Jacen’s fall. Many fans would love to see this Compendium, and see if Denning made more sense out of Vergere’s past than what came across in the Legacy of the Force series. If that can’t be done, perhaps a back story set after Rogue Planet, but before Invasion/ the New Jedi Order where we see things from HER point of view. Again, there is PLENTY of her life unchronicled that could add new depth to series and characters as back story alone.

That said, lets go back to K’kruhk.

Ahhh K’kruhk.
Everybody loves K’Kruhk, right?
Well you should!
K’kruhk shows up in comics like Jedi Council: Acts of War, Jedi: Mace Windu, and even on Clone Wars television show on Cartoon Network. (George’s first round of Clone Wars) Yep, that Whipid Jedi who went up against the Droid General… K’Kruhk. (Force help me, I my be addicted to saying his name.)

It was K’Kruhk who Grevious killed-but-did-not-kill near the end of the shows run. But we learn that Whipids are harder to kill than previously imagined. K’Kruhk was in a near death like coma. Something his species can do, but isn’t that well known apparently. This allows for him to  show up again in the comic Dark Times second arc. He will soon return as well, it has been reported that he will be in Dark Times most recent arc. When last seen in that comic he had taken a group of Padawan and disappeared, leaving only speculation of his groups survival and possible joining Luke’s Orders ranks someday. But after this, his appearances in Dark Times, he disappears in the EU. We only see him resurface again in the Legacy comic series, now as a member of the Jedi High Council. All we know is that some time near the end or after the Yuuzhan Vong War he returned to the Order.

So that means that from Dark Nest on, K’Kruhk should be a member of Luke’s Order. And yet aside from small references to him in Labyrinth of Evil, Revenge of the Sith,Order 66, and Imperial Commando 501st we’ve not seen him in a single book. His time has come!

In the same light as K’Kruhk, comes the Neti Jedi Master T’ra Saa.

Having survived the Jedi Purge with Masters Tholme and Vos on Kashyyyk, not much is know about this ancient Jedi Master. All we know is that some point she came out of hiding, and too became a member of the Jedi High Council in the Legacy comic era. She was also said to have taken root for a time on the planet Anzat where Tholme was laid to rest. After reading about the Sith Neti Librarian Dail’Liss in Star Wars: Red Harvest, the root system of the Neti, and how that works have been something I ponder from time to time. Imagine how fascinating a story about Master T’ra’s exile, and later return to the rank of the Jedi would be.

But let’s not forget the most consequential figure to come from the Legacy story. The founder, and leader of the One Sith. The man who was cursed to become a Yuuzhan Vong beast, but found a way around it, YOUR Sith Emperor, the One and only; Darth Krayt. Or as he was once known; A’Sharad Hett.

Woah, hold up.
Hett?

Yes, A’Sharad Hett, son of Legendary Jedi Master Sharad Hett, and distinguished Jedi Knight in his own right. Brought into the Jedi Order at an age greater than that of Anakin Skywalker, and around the same time Anakin joined the Order no less. Hett’s turbulent past often put him at odds with many Jedi. Most notably; young Anakin Skywalker.

But yes, it was Hett, the same young Hett, who had fought alongside Masters K’Kruhk, and Quinlan Vos at the Siege of Saleucami, and who would later go up against one “Ben” Kenobi on the planet Tatooine, it was he who had fashioned the Sith into a weapon aimed once more at the Jedi, then at the galaxy at large.

Hett’s story, like so many Jedi before him, turns tragic as he falls from grace. After escaping Order 66 and going back to Tatooine and his Tusken Raider (Sandpeople) roots, he is later confronted by Obi-Wan Kenobi, now going by the name of “Ben” Kenobi, and unknown to Hett, secretly watching over a young Luke Skywalker from a distance. (as seen in Legacy #16)When Hett’s Raiders start making advancements against the Moisture Farmers and settlements of Tatooine, Kenobi approaches him, and tells him that Hett has to stop harassing the settlers and to personally leave the planet and never return. Hett’s not going to go without a fight, and fight they do. After a very ferocious fight, a now shamed and slightly less limbed Hett departs, in exile once again, making good on his promise to Kenobi that he would never again return to Tatooine. He would, however, later become a bounty hunter, using his Force skills for a different purpose. (as seen in Legacy #17) Tracking down one target leads him to Korriban,when his mark discovers he is a fugitive Jedi, he leaves Hett only one option in the dead or alive scenario. After the dastardly deed was accomplished a voice calls out to Hett, and he goes deeper into the Sith Tomb of XoXaan, one of the fallen Jedi who first dominated the Sith. She recognizes in Hett a being who is more like her when she was alive, and offers to train him in the ways of what it meant to be a Sith.

Hett Apprenticing himself to Xoxaan’s Sith Spirit

But even after XoXaan’s tutelage in the dark side, Hett only had considered himself a Sith Acolyte and after he left Korriban with what he saw as new skills, he learned that the Emperor had already been defeated by Skywalker. He then decided to take off to the Unknown Regions. A huge mistake, for this would eventually lead to his being captured by the Yuuzhan Vong, the extragalactic, techno fearing, biotech using, can’t feel them in the Force, bad guys of the New Jedi Order series, as they begin their invasion of the galaxy. After capture, Hett’s cybernetic arm- the replacement for the arm he had lost in the fight with Kenobi- had been replaced by some Yuuzhan Vong organic arm that allowed him to feel additional pain. While their prisoner, he was placed in an Embrace of Pain, a Yuuzhan Vong device used to torture its victims, he was even experimented on.

But then one day he felt through the Force someone approach. A sensation that was so suddenly foreign to him in the presence of the Yuuzhan Vong and their bio-technology he was shocked to RECOGNIZE the strange visitor.   And thus began his training by the “Secret Sith” Vergere. (as seen in Legacy #18) We see here his accounts of her telling him of her training as a Sith under Palpatine himself, and how like she would later do to Jacen Solo, teached him to embrace his pain to open the dark side to him. This is when he has his vision of the One Sith. It soon becomes clear that Vergere is a tenant of Darth Bane‘s Rule of Two, and when Hett makes it clear that he plans to do as Bane, and reform the Sith as many, but ONE, with their Order above all. “Power magnified by it’s focus.”

Vergere sees that they walk two different paths. (she apparently is waiting for Jacen to be her disciple) She does mention that perhaps she would share his philosophies with whomever her disciple turns out to be. (*Coughs: Jacen-Jacen*)

Vergere attends to a captured Hett

When Hett gets free, he now has a new vision of how the galaxy should be, under his rule of One: the One Sith. Heading back to Korriban as Darth Krayt, and with his vision like that of Darth Bane; to remake the Sith in his new image. He would eventually take his One Sith on to conquer the galaxy and almost wipe out the Jedi once again. But one interesting side note is that as the Vong coral seeds take over his body, Krayt would go into stasis to heal. His mind though remained open; hence he was able to stay in contact with his closest disciples. And perhaps how he was able to come to the aide of Luke Skywalker in Beyond Shadows. (as almost seen in Fate of the Jedi: Apocalypse, but confirmed in The Essential Reader Companion)

How the Legacy of the Force and later Fate of the Jedi series utilized (or didn’t utilize depending on your point of view) the One Sith works well to keep the story options wide open. Darth Krayt would build an Empire to rival Darth Sidious, and it would be in hiding as Vergere and Lumiya‘s student Darth Caedus brought the Sith line of the Rule of Two to a dramatic end at the hands of the Sword of the Jedi, his own twin sister Jaina Solo. As well as remain hidden throughout the Jedi’s conflicts with the Lost Tribe of the Sith. (as seen in Legacy of the Force)

So Krayt’s still got a story or four to tell, and like Darth Bane before him, I think that the evolution of Darth Krayt’s character would make for a fascinating read. Take Darth Plagueis for example; Sith stories sell!

So there you have it, just a few of the many examples I have in store for you! We’ll continue along the path of stories not yet taken next time, as we continue our adventure into the Expanded Universe!

-Mark “The Defender of the EU” Hurliman

I’m one of the Founders of this place, as well as a Host on its Podcasts: The Star Wars Report, and Star Wars Beyond the Films. A fan of all things Geek, and a genuine Friendly Neighborhood Spider-man kind of guy, I’m a self proclaimed Uber-Geek and PROUD of it. Just don’t quote me the odds.